Art | Architecture | Technology | People
Can we collectively experiment with different forms of social structure through play? Democracy today is fragile. Throug
Co-created with students aged 3 to 16 from Great Ormond Street Hospital School, Wild Imaginarium will serve as the primary ent
What makes us who we are? What motivates us to do the things we do in our everyday life? Or even take action to tackle somethi
As part of Low Carbon Chinatown, the Supper Club brings the experience indoor into neighbourhoods and institutions and engage
State-less 無國界 is a new multimedia exhibition I curated as part of my role as an Associate Artistic Director at Kakilang
CODA expresses the implications of visceral pain and the body politics of the female reproductive system. Pain is a physical s
Low Carbon Chinatown is an environmental initiative that combines food, data science and community participation to explore di
Intended as a public showcase of East & Southeast Asians’ collective commitment to tackling the climate crisis, an outdo
Low Carbon Chinatown Digital Cookbook is a digital tool used in Low Carbon Chinatown that enables people to learn about the im
A natural disaster occurs. You are with your loved ones at the time. Where do you feel safe? A group of residents in Matsudo c
Taking Root is a collaborative community growing project that explores the relationship that people living in the UK have
An initiative that aims to empower women and the LGBTQIA+ community (often most vulnerable in the inner city and Southern Afri
Growing Riversiders is a part-digital part-physical participatory project involving 100 families from a new urban development
Playing Democracy is a giant multiplayer game of Pong, exploring the principles of democracy. Exhibited at: Barbican (UK), Zeb
We showed how a ‘collective intelligence’ approach, that gets people working together on air quality issues, can h
Climate Exploration Cookbook is a participatory project that combines data science, digital technology, cooking, and food to h
SUPERMOMENTS is an outdoor interactive participatory performance using wearable technology that draws in members of the public
Pollution Explorers is a participatory project in which people make sense of the quality of air in their environment through&n
SUPERGESTURES is a participatory project co-created with young people across Manchester, UK which explores the relationship be
In SUPERPOWER! Johannesburg, we asked students from the University of Johannesburg to consider their role as both the future g
Digital SUPERPOWER! Romania is a participatory project that explores how people make sense of their built environment during t
Embodied Companionship is a wearable research project that aims to reframe existing relationships to machine learning and tech
REBOOT is a project by Aoi & Esteban with a team of collaborators including me as their wearable designer. The project was
As part of the annual African Crossroads, we invite a group of African womxn (women including transgender women) to take part
Alive-like Stylefree Companions offers a new way for people to have an active relationship with their garments. An experimenta
SUPERPOWER! Liverpool challenges students with low self esteem to express themselves through performing alternative empowering
SUPERPOWER Finsbury Park brings together young women from different walks of life to discuss their relationship with the city.
WearAQ combines people’s subjective perception of their environment with wearable technology and machine learning algori
WearON is a prototyping platform for wearable designers to connect their devices quickly and simply to a smartphone, to the we
Fak’ugesi Social Wearables explores how residents of Johannesburg, South Africa perceive their experience of safety
Transformer is a game of strategy structured as a social experiment in team building where participants engage in a competitiv
Reality Mediator is a series of experiments designed to question the extent to which human behaviour can be altered with weara
SEED investigate the limits of human bearability to technological prostheses through a speculative narrative on a future where
Reality Mediators II is a work-in-progress project designed to understand how the artificially intelligent nature of active te
The Norway Experiment was created as a performance-based experimental film, to elaborate upon the notion of the human body’s
Movement Enhancing Prosthesis investigates the behaviour of passive prosthesis through the changes in materiality in the struc
– A selection of graphic and branding design created for some of my wearable projects between 2012-2013, it is part of a
Automated page speed optimizations for fast site performance