Transformer is a game of strategy structured as a social experiment in team building where participants engage in a competitive game that involves heightened self-awareness and proprioception mediated through body tracking sensors, visual perception and audio actuators.
Transformer is a game of strategy in which people compete and cooperate to collect resources in complete darkness, aided by a suit of wearable sensors and actuators.Structured as a social experiment in team building, up to 20 participants engage in a competitive game where the key to winning involves heightened self-awareness and proprioception mediated through body tracking sensors, visual perception and audio actuators. The game encourages people to question how technology can help or hinder them in making sense of themselves and the people around them energy.
Each player wears a powersuit laced with technology – muscle and light sensors, vibration and sonic actuators where the only light source is built into the glove of each powersuit. Players compete against each other to collect all the tokens hidden in the game, with the winner being the player with the most tokens, collected while using the least amount of energy.
Transformer is one of the projects that I design and create in Umbrellium.
Screenshots of Transformer’s wearable device