SUPERMOMENTS

SUPERMOMENTS is an outdoor interactive participatory performance using wearable technology that draws in members of the public to explore people’s personal agency, empathy, and collective actions towards changing the urban environment we live in. Interested to host SUPERMOMENTS? Visit supermoments

Pollution Explorers

Pollution Explorers is a participatory project in which people make sense of the quality of air in their environment through their innate subjective perception using wearable technology and machine learning, with the aim to harness collective actions to improve air quality in neighbourhoods. Wo

SUPERGESTURES

SUPERGESTURES is a participatory project co-created with young people across Manchester, UK which explores the relationship between a smart city agenda and the impact it has on people’s everyday lives using wearable technology. Exhibited at: Future Session 2018, FutureFest 2018, Revo Manchest

SUPERPOWER! Johannesburg

In SUPERPOWER! Johannesburg, we asked students from the University of Johannesburg to consider their role as both the future generation and designers of their city. Participants worked in groups to design and carry out data collection surrounding people’s perception of public safety in the city. I

Embodied Companionship

Embodied Companionship is a wearable research project that aims to reframe existing relationships to machine learning and technological artifacts. Approaching machine learning as an intra-active process that moves beyond quantification and the instrumentalization of embodied experiences and expressi

REBOOT R&D

REBOOT is a project by Aoi & Esteban with a team of collaborators including me as their wearable designer. The project was born from a desire to reimagine the audience’s journey and experience of a performance. Built as a triptych, it moves away from traditional theatre shows to offer a more c

SUPERPOWER! Mombasa

As part of the annual African Crossroads, we invite a group of African womxn (women including transgender women) to take part in a 3 days long data collection that focuses on issues that affect womxn in African cities, in this case, gender representation in conferences. We asked them, “Does the st

Alive-like Stylefree Companions

Alive-like Stylefree Companions offers a new way for people to have an active relationship with their garments. An experimental scarf that transcends style, age and seasons breathes gently as it rests on your chest and heat tingles your neck. The more you wear your Stylefree scarf the more alive it

SUPERPOWER! Liverpool

SUPERPOWER! Liverpool challenges students with low self esteem to express themselves through performing alternative empowering personas with the use of wearable technology, encouraging young children to break out of their comfort zones. Interested to collaborate or host SUPERPOWER! in your city? Vis

SUPERPOWER! Finsbury Park

SUPERPOWER Finsbury Park brings together young women from different walks of life to discuss their relationship with the city. The project explores the ability for technology to bring about female empowerment, and question our role as a female in regards to decision making about our city. Interested

WearAQ

WearAQ combines people’s subjective perception of their environment with wearable technology and machine learning algorithms to investigate our personal agency and responsibility in tackling air quality issues. Project’s Lead Designer at Umbrellium Presented at: Mutek Festival 2017,

WearON

WearON is a prototyping platform for wearable designers to connect their devices quickly and simply to a smartphone, to the web and to each other. Project’s Lead Designer and software developer at Umbrellium Funded by: Innovate UK Workshops at: The Bartlett Interactive Architecture Lab Pr

Fakugesi Social Wearables

Fak’ugesi Social Wearables explores how residents of Johannesburg, South Africa perceive their experience of safety in the city through the use of wearable technology as a tool for a community to record their relationship with the city. Interested to collaborate or host SUPERPOW

Transformer

Transformer is a game of strategy structured as a social experiment in team building where participants engage in a competitive game that involves heightened self-awareness and proprioception mediated through body tracking sensors, visual perception and audio actuators. Exhibited in: Barbican Weeken

Reality Mediators

Reality Mediator is a series of experiments designed to question the extent to which human behaviour can be altered with wearable device or technological prostheses during interaction with, and inhabition of the environment. Featured in: Design Boom, The Creators Project, Dezeen, Wired, CNet, Protei

SEED

SEED investigate the limits of human bearability to technological prostheses through a speculative narrative on a future where embedded prosthesis forms a symbiotic relationship with the user’s body, taking on the DNA and characteristics of the user through prolonged period of growth and interacti

Reality Mediators II

Reality Mediators II is a work-in-progress project designed to understand how the artificially intelligent nature of active technological prosthesis can alter the user’s consciousness, and how bearable such devices are perceived by the user in the long run. The design consists of two object-distan

The Norway Experiment

The Norway Experiment was created as a performance-based experimental film, to elaborate upon the notion of the human body’s ability to bear extreme conditions. In this case, the extreme cold and discomfort, through the use of electrical shocks. This project is a critical take to the notion of tec