WearON

WearON is a prototyping platform for wearable designers to connect their devices quickly and simply to a smartphone, to the web and to each other. Project’s Lead Designer and software developer at Umbrellium Funded by: Innovate UK Workshops at: The Bartlett Interactive Architecture Lab Pr

Fakugesi Social Wearables

Fak’ugesi Social Wearables explores how residents of Johannesburg, South Africa perceive their experience of safety in the city through the use of wearable technology as a tool for a community to record their relationship with the city. Interested to collaborate or host SUPERPOW

Transformer

Transformer is a game of strategy structured as a social experiment in team building where participants engage in a competitive game that involves heightened self-awareness and proprioception mediated through body tracking sensors, visual perception and audio actuators. Exhibited in: Barbican Weeken

Reality Mediators

Reality Mediator is a series of experiments designed to question the extent to which human behaviour can be altered with wearable device or technological prostheses during interaction with, and inhabition of the environment. Featured in: Design Boom, The Creators Project, Dezeen, Wired, CNet, Protei

SEED

SEED investigate the limits of human bearability to technological prostheses through a speculative narrative on a future where embedded prosthesis forms a symbiotic relationship with the user’s body, taking on the DNA and characteristics of the user through prolonged period of growth and interacti

Reality Mediators II

Reality Mediators II is a work-in-progress project designed to understand how the artificially intelligent nature of active technological prosthesis can alter the user’s consciousness, and how bearable such devices are perceived by the user in the long run. The design consists of two object-distan

The Norway Experiment

The Norway Experiment was created as a performance-based experimental film, to elaborate upon the notion of the human body’s ability to bear extreme conditions. In this case, the extreme cold and discomfort, through the use of electrical shocks. This project is a critical take to the notion of tec

Movement Enhancing Prosthesis

Movement Enhancing Prosthesis investigates the behaviour of passive prosthesis through the changes in materiality in the structural components. Each component was designed specifically for a type of movement on the human arm. The components were 3D-printed using Multi-material Objet 3D Printer and S

Branding Research on Wearable Products

– A selection of graphic and branding design created for some of my wearable projects between 2012-2013, it is part of a research into designing the language of wearable products of the future – Booklet design for Reality Mediators Poster design for Movement Enhancing Prosthesis Branding